Hi all,
Whats the easiest way of making a spiral which follows the surface of a
cylinder. The only way I can see is to sweep lots of boxes through the
spiral. ie like a sphere_sweep but with a rectangular cross section.
Thanks
jim
-is there an isosurface solution? - although I have a slow computer and the
scene will be rendered with radiosity which may make the render time
unacceptably long :(
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